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§ Private Profile · Stockholm, Stockholms Lan, Sweden
Resolution Games is a technology company.
Resolution Games develops immersive virtual reality and augmented reality experiences, specializing in a diverse catalog of games across various platforms. The company creates engaging titles that span traditional genres and innovative new sports, designed for VR, AR, and mixed reality headsets, bringing interactive digital entertainment directly into users' environments.
The company was founded in 2015 by industry veterans Tommy Palm, Paul Brady, Martin Vilcans, and Måns Ullerstam. Palm, known for his instrumental role in the success of Candy Crush Saga, brought significant expertise in mobile gaming to the burgeoning immersive technology space. Their collective insight centered on the untapped potential for engaging, high-quality interactive experiences in virtual and augmented realities.
Resolution Games primarily serves consumers seeking premium entertainment for their immersive hardware. The company's vision is rooted in the belief that virtual reality and augmented reality can evolve into truly meaningful digital substitutes for real-world interactions and experiences, continuously delivering compelling content to this expanding technological frontier.
Resolution Games has raised $41.0M across 4 funding rounds.
Resolution Games has raised $41.0M in total across 4 funding rounds.
Resolution Games is a Stockholm-based game studio specializing in immersive virtual reality (VR), augmented reality (AR), and mixed reality (MR) experiences, founded in 2015.[1][2][3] The company develops and publishes multiplayer games like Demeo, Spatial Ops, Blaston, Cook-Out: A Sandwich Tale, and Gears & Goo, focusing on social play, innovative mechanics, and cross-platform accessibility for Meta Quest, PlayStation VR, SteamVR, Pico, and Apple Vision Pro.[1][4][6] These titles solve the challenge of limited social interaction in immersive tech by connecting players worldwide for real adventures, with strong growth evidenced by Demeo generating over $10 million in revenue on Meta Quest alone and recent awards like UploadVR's Best Mixed Reality Game for Spatial Ops.[1][4]
Serving global gamers seeking engaging, movement-based multiplayer experiences, Resolution Games emphasizes player-centric design and technological innovation, ranking among top-rated and most-downloaded XR titles.[4][5] The studio supports hybrid/remote work, fostering a collaborative culture in a modern office with VR/AR testing facilities.[1]
Resolution Games was founded in 2015 in Stockholm, Sweden, by industry veterans Tommy Palm (CEO), Martin Vilcans (CTO), and Paul Brady (CCO), at a time when VR was emerging with devices like Oculus Rift and Samsung Gear VR.[1][3] Palm, Vilcans, and Brady saw VR's potential to surpass traditional PC/console gaming, jumping in early to pioneer titles for mobile VR platforms despite their infancy.[3] Vilcans noted Gear VR's quality and affordability as a turning point, while Brady highlighted the chance to shape the market's direction through high standards in development and marketing.[3]
Early traction came from Gear VR games, evolving into award-winning hits like Demeo. The studio has grown to 51-200 employees, securing funding to scale for games-as-a-service (GaaS) models with live-ops support amid projected XR market expansion.[1][3][5]
Resolution Games rides the XR boom, capitalizing on maturing hardware like Meta Quest, Apple Vision Pro, and PS VR2 to mainstream MR and social VR gaming.[1][2][6] Timing aligns with shifting industry models toward GaaS and live-ops, where larger teams support post-launch engagement amid explosive VR/AR adoption.[3] Market forces like accessible headsets, global talent pools in Stockholm, and demand for novel use cases (e.g., living-room sports in Spatial Ops) favor them, as XR gaming grows within the 5,683+ companies in the sector.[2]
They influence the ecosystem by setting standards in multiplayer XR—pushing boundaries with innovations like MR battlefields and tactical fantasy fights—earning "Best VR Developer" nods and clearing paths for immersive entertainment beyond gaming.[3][4]
Resolution Games is poised for accelerated growth with recent launches like Spatial Ops, Gears & Goo, and Demeo Battles on PS5, leveraging funding for GaaS expansion and bigger teams.[1][3][6] Trends like MR integration, Apple Vision Pro adoption, and VR's shift to service-based models will shape their trajectory, potentially amplifying revenue as XR hardware proliferates.[2][3] Their influence may evolve from pioneer to XR leader, driving social gaming standards and real-world connections in virtual spaces—building on a decade of immersive hits that started with Gear VR bets.[3][4]
Resolution Games has raised $41.0M in total across 4 funding rounds.
Resolution Games's investors include BITKRAFT Ventures, Qualcomm Ventures, Airbus Ventures, Battery Ventures, Bessemer Venture Partners, MizMaa Ventures, Partech Ventures, Tekfen Ventures, WestRiver Group, Danny Akerman, Bonnier Ventures, Creandum.
Resolution Games has raised $41.0M across 4 funding rounds. Most recently, it raised $25.0M Series C in July 2021.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Jul 1, 2021 | $25M Series C | BITKRAFT Ventures, Qualcomm Ventures | Airbus Ventures, Battery Ventures, Bessemer Venture Partners, MizMaa Ventures, Partech Ventures, Tekfen Ventures, WestRiver Group, Danny Akerman, Bonnier Ventures, Creandum, GV, GP Bullhound, Initial Capital, Knutsson Holdings, Sisu Game Ventures | Announced |
| Oct 1, 2018 | $8M Series B | Catherine Leung | Airbus Ventures, Behold Ventures, Foobar.vc, Partech Ventures, David Helgason, Bonnier Ventures, Creandum, FLY Forever, GV, GP Bullhound, Sisu Game Ventures | Announced |
| Aug 1, 2015 | $6M Series A | JOE Kraus | Airbus Ventures, Partech Ventures, Bonnier Ventures, Creandum, Initial Capital | Announced |
| Apr 1, 2014 | $2M Seed | — | Boost Capital Partners, BEN Holmes | Announced |