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§ Private Profile · San Francisco, CA, USA
Blockchain and cryptocurrency company providing FunKit SDK for building smart wallets and cross-chain wallet infrastructure for developers in DeFi.
Fun is a United States-based blockchain technology company with operations spanning New York and San Francisco that develops cross-chain wallet infrastructure and software development kits for decentralized applications and digital asset management. The organization provides developers with the FunKit SDK, an application programming interface that enables advanced smart wallet functionalities such as user authentication, session keys, decentralized finance access, role-based smart contract control, and ERC-20 gas payments. To remove technical barriers in cryptocurrency payments and facilitate seamless value exchange across tokenized ecosystems, the company has established a strategic infrastructure partnership with the Odsy Network. Fun has secured $10.3 million in pre-seed venture funding from institutional backers including Jam Fund, Great Oaks Venture Capital, Streamlined Ventures, and Soma Capital. Currently operating with a dedicated workforce of approximately 52 employees, the blockchain enterprise was officially founded in 2022.
Fun has raised $14.0M across 2 funding rounds.
Fun has raised $14.0M in total across 2 funding rounds.
Fun has raised $14.0M across 2 funding rounds. Most recently, it raised $10.0M Seed in October 2023.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Oct 1, 2023 | $10M Seed | — | BOW Capital, Decibel Partners, Founders Fund, Goat Capital, Goodwater Capital, Insight Partners, Rick Yang, Pareto Holdings, Remus Capital, Griffin Johnson, Justin Mateen, Kevin O'leary, LIU Jiang, Matěj Turek, William Hockey | Announced |
| Oct 1, 2022 | $4M Seed | JAM Fund | BOW Capital, Decibel Partners, Founders Fund, Goat Capital, Goodwater Capital, Insight Partners, Rick Yang, Pareto Holdings, Remus Capital, Griffin Johnson, Justin Mateen, Kevin O'leary, LIU Jiang, Matěj Turek, William Hockey, Cory Levy, Great Oaks Venture Capital, NOMO Ventures, Soma Capital | Announced |
Fun Technologies was a Toronto-based online gaming company that specialized in casual games and fantasy sports. It provided interactive skill-based games (like Bejeweled, Zuma, and Scrabble Cubes) through pay-for-play tournaments, free games, subscriptions, and partnerships with platforms like DirecTV, serving over 35 million registered customers worldwide.[1][4] The company solved the demand for accessible online entertainment by offering competitive, prize-based gaming experiences, achieving rapid growth as a public company on the London Stock Exchange (2003) and Toronto Stock Exchange (2004).[1]
Acquired by Liberty Media in 2007, Fun Technologies integrated its platforms (including SkillJam and WorldWinner) into the Game Show Network, after which the brand was discontinued.[1]
Founded in 2002 by Canadian businessmen Lorne Abony and Andrew Rivkin, Fun Technologies emerged from the early 2000s boom in online casual gaming.[1] Abony served as CEO, becoming the youngest leader of any TSX-listed company at the time.[1] The idea capitalized on rising internet access for entertainment, quickly expanding through acquisitions: SkillJam (originally EGamesGroup, founded 1999, acquired 2004) brought exclusive titles like Bejeweled, and WorldWinner (founded 1999, acquired 2006) added tournament staples like Luxor and solitaire.[1]
Early traction included massive user growth and public listings, marking pivotal moments before the 2007 Liberty Media acquisition shifted it under a media giant's umbrella.[1][4]
Fun Technologies rode the early 2000s internet gaming wave, when broadband adoption enabled casual, browser-based entertainment amid dial-up limitations.[1] Timing was ideal post-dot-com recovery, fueling demand for low-barrier fun like skill tournaments—prefiguring mobile gaming and esports.[1] Market forces like rising online ad spend and fantasy sports popularity (e.g., NFL integrations) propelled it, influencing the ecosystem by normalizing pay-for-skill models and acquisitions that consolidated fragmented players.[1][4]
Its Liberty Media buyout accelerated TV-online convergence, paving the way for hybrid media-gaming platforms still seen in modern streaming services.[1]
Fun Technologies peaked as a casual gaming pioneer but ended as an independent entity post-2007 acquisition, with its assets absorbed into Liberty Media's Game Show Network—likely evolving into legacy TV-gaming hybrids amid streaming shifts.[1] No recent activity under the brand suggests it's defunct, though its DNA persists in tournament-style online play.[1][4]
Looking ahead, remnants could resurface in esports or metaverse revivals, but without active operations, its influence shapes history more than the future—echoing how early disruptors like Fun fueled today's $200B+ gaming industry.
Fun has raised $14.0M in total across 2 funding rounds.
Fun's investors include Bow Capital, Decibel Partners, Founders Fund, Goat Capital, Goodwater Capital, Insight Partners, Rick Yang, Pareto Holdings, REMUS Capital, Griffin Johnson, Justin Mateen, Kevin O'Leary.