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Survios has raised $138.7M across 6 funding rounds.
Key people at Survios.
Survios has raised $138.7M in total across 6 funding rounds.
Survios is a virtual reality game development studio that specializes in creating immersive interactive content and gaming experiences. The company leverages cutting-edge VR technology to construct captivating digital environments and compelling narratives, aiming to deliver profound and engaging player interactions across various virtual reality platforms. Their development process focuses on pushing the technical limits of VR to enhance player presence and immersion.
The company was founded in 2013 by Nathan Burba, James Iliff, Alexander Silkin, and Graham Matuszewski. These founders, emerging from their time at USC as avid video game enthusiasts, recognized the nascent potential of virtual reality. Their initial work involved developing a full-body and portable VR system, an insight that propelled them to establish Survios with the goal of harnessing immersive technology for groundbreaking gaming.
Survios's products cater to a global audience of VR gamers and enthusiasts who seek deeply interactive and engaging digital experiences. The company's overarching vision is to advance the field of virtual reality entertainment by continually blurring the distinctions between gaming, entertainment, and social interaction. They endeavor to define the future of immersive play through their innovative and technologically forward-thinking titles.
Key people at Survios.
Survios is an independent game studio that builds immersive virtual-reality-first and cross-reality games and interactive experiences, best known for titles such as Raw Data and Creed: Rise to Glory, and for pioneering locomotion and interaction systems for VR platforms.[1][3]
High-Level overview
Origin story
Core differentiators
Role in the broader tech landscape
Quick take & future outlook
Quick factual citations: Survios founded from USC Project Holodeck alumni and launched in 2013; notable games include Raw Data and Creed: Rise to Glory; disclosed funding is roughly $54M; the company has pursued arcade/venue initiatives and AR/console expansion.[3][1][4]
If you’d like, I can: provide a timeline of Survios’s major releases and funding rounds, compare Survios to a handful of other leading XR studios, or summarize critical reception and commercial performance for specific titles—tell me which you prefer.
Survios has raised $138.7M in total across 6 funding rounds.
Survios's investors include Irongrey, Amplify Partners, Hanabi Capital, Lux Capital, O'Reilly AlphaTech Ventures, Shasta Ventures, Lisha Li, Shahin Farshchi, MGM Resorts International, Danhua Capital, Dentsu Ventures, Felicis Ventures.
Survios has raised $138.7M across 6 funding rounds. Most recently, it raised $16.7M Other Equity in October 2020.