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§ Private Profile · San Francisco, CA, USA
Studio Atelico is a technology company.
We are AI and gaming industry veterans from Uber, Meta, SEGA, and Creative Assembly building an on-device AI Engine for Video Games from the ground up.
Studio Atelico has raised $5.0M across 1 funding round.
Studio Atelico has raised $5.0M in total across 1 funding round.
Studio Atelico has raised $5.0M across 1 funding round. Most recently, it raised $5.0M Seed in August 2025.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Aug 1, 2025 | $5M Seed | AIR Street Capital | Creandum, Point Nine Capital, Oliver Cameron, OTT Kaukver, Rubin Ritter, Torsten Reil, Alexander Ratner, Chris RE, Thomas Wolf | Announced |
Studio Atelico is an AI-first games studio developing an on-device AI engine for video games, enabling lifelike NPCs with rich dialogue, planning, and emergent behaviors directly integrated into engines like Unreal, Unity, and Godot—without server latency or per-interaction costs.[1][4][5] Founded by veterans from Uber, Meta, SEGA, and Creative Assembly, it serves game developers and plans to launch its own titles targeting high-growth mobile and cross-platform markets, solving the high costs and control issues of cloud-based generative AI in gaming.[1][3][4] The company raised a $5M seed round led by Air Street Capital, with participation from AI experts like Chris Ré, Thomas Wolf, and Alex Ratner, providing strong early momentum as it scales engineering, ships its engine, and debuts games.[1][2]
Studio Atelico was founded by Piero Molino (CEO), Paul Szerlip (CTO), JP Chen, and Ennio De Nucci, who collaborated at Geometric Intelligence (acquired by Uber) and Uber AI Labs, where they built state-of-the-art ML systems like Ludwig.[1] Drawing from experiences at Uber, Meta, SEGA, and Creative Assembly, the team identified flaws in cloud AI for games—high costs, latency, and lack of control—and pivoted to an on-device solution.[1][3][4][5] Early traction includes the Generative Agents Realtime Playground (GARP) demo, simulating a village of 20+ autonomous agents on a single Nvidia RTX 3090 GPU, showcasing emergent behaviors like spontaneous birthday parties from simple memory inputs.[4] The $5M seed (with an initial $715K filing) in early 2025 fueled plans to release the engine publicly and launch debut titles.[1][2]
Studio Atelico rides the generative AI wave transforming gaming, where AI shifts from gimmick to core canvas for immersive experiences like dynamic NPCs and unpredictable worlds.[1][4] Timing aligns with exploding demand for on-device AI amid rising cloud costs and mobile gaming's dominance (high-growth markets), as developers seek control over latency-sensitive interactions.[1][4] Market forces favor it: gaming's $200B+ scale craves AI-driven engagement without economic barriers, while hardware advances (e.g., RTX GPUs, mobile chips) enable local inference.[4] It influences the ecosystem by democratizing advanced AI for indies and AAA studios via open-engine integration, potentially sparking a new era of emergent, player-unique narratives and reducing reliance on Big Tech cloud providers.[1][4][5]
Studio Atelico is primed to ship its public AI engine and debut titles in 2026, scaling teams with fresh seed capital to capture mobile AI gaming's inflection point.[1] Trends like edge AI proliferation, multimodal models, and procedural content will amplify its edge, enabling hyper-personalized games that evolve per player. Its influence could expand from tool provider to hits-maker, redefining NPC-driven genres and inspiring AI-native studios—turning "AI gimmick" into industry standard, as its founders envision.[1][4] This positions it as a pivotal player in gaming's AI renaissance, delivering the control and scale developers crave.
Studio Atelico has raised $5.0M in total across 1 funding round.
Studio Atelico's investors include Air Street Capital, Creandum, Point Nine Capital, Oliver Cameron, Ott Kaukver, Rubin Ritter, Torsten Reil, Alexander Ratner, Chris Re, Thomas Wolf.