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§ Private Profile · London, United Kingdom
AI platform transforms 2D images into 3D models for creators and enterprises, focused on frictionless 3D asset creation.
Kaedim is a San Francisco, California-based company that develops an AI-powered platform to transform 2D images into ready-to-use 3D models, automating asset creation for various industries. The platform aims to make 3D asset generation frictionless and accessible, supporting over 20,000 new creators monthly and 250 enterprise developers across gaming, AR/VR, and e-commerce. The company secured $15 million in Series A funding, led by Andreessen Horowitz (A16Z), with participation from notable investors including Scott Gelb, Nate Mitchell, and Tom Blomfield. Its technology enables faster iteration for clients such as Aardman Animations, facilitating applications in film production, marketing, and healthcare. Kaedim was founded in 2019 by Konstantina Psoma and Roman Bromidge. Its business model centers on saaS platform with paid 3D asset generation services for creators and enterprises.
Kaedim has raised $15.2M across 2 funding rounds.
Kaedim has raised $15.2M in total across 2 funding rounds.
Kaedim has raised $15.2M in total across 2 funding rounds.
Kaedim's investors include A16Z GAMES, AngelList, Menlo Ventures, Walerud Ventures, Amjad Masad, Eden Chen, Mandeep Singh, Nate Mitchell, Siqi Chen, Tom Blomfield, Chris Kingsley, CBE, Jane W..
Kaedim has raised $15.2M across 2 funding rounds. Most recently, it raised $15.0M Series A in March 2024.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Mar 1, 2024 | $15M Series A | A16Z GAMES | AngelList, Menlo Ventures, Walerud Ventures, Amjad Masad, Eden Chen, Mandeep Singh, Nate Mitchell, Siqi Chen, TOM Blomfield, Chris Kingsley, CBE, Jane W., Patrick Pichette, Scott Gelb, Sterling Snow, Pioneer Fund | Announced |
| Jan 1, 2021 | $200K Seed | — | 9Yards Capital, Will Brooks, Will Martin | Announced |
Kaedim is an AI-powered software company that builds tools for rapid, production-ready 3D asset creation from images, primarily serving game developers, studios, product designers, e-commerce teams, and brands in industries like commerce, architecture, animation, and 3D printing.[1][2][3] It solves the core problem of time-intensive manual 3D modeling—often taking days—by delivering a 10x speedup through machine learning algorithms combined with an in-house art team, enabling assets in minutes while maintaining quality and creative control.[1][2][3] The platform supports professional workflows with features like low/high-poly generation, texture creation, pipeline tracking, task assignment, and team coordination, powering hundreds of game developers and Fortune 100 teams with growing momentum in scalable 3D production.[2][3]
Kaedim was founded on February 10, 2020, by Konstantina Psoma while she completed her MEng degree at the University of Bristol in the UK.[1][4] Immersed in gaming culture, Psoma tackled 3D modeling with Autodesk Maya during her studies but hit roadblocks like steep learning curves, slow progress, and hardware demands while modeling complex projects such as Bristol cathedrals.[1][4] Visiting local game studios revealed industry-wide pain points in manual pipelines involving dozens of artists, inspiring her to develop an AI-driven solution for faster asset creation.[1][4] Early traction built on this personal insight, evolving into a San Francisco-based startup (with London headquarters) now supporting diverse 3D-dependent sectors.[3][4]
Kaedim rides the explosion of AI in creative tools and the surging demand for 3D content in gaming, metaverses, AR/VR, e-commerce visualization, and digital twins, where manual modeling bottlenecks hinder scalability.[1][3] Timing aligns with advancements in generative AI post-2020, enabling reconstruction from 2D inputs amid a creator economy boom and AAA game production pressures.[2][5] Market forces like talent shortages, rising 3D needs in Web3/e-commerce, and AI democratization favor Kaedim, positioning it to influence ecosystems by accelerating pipelines for indies to enterprises and fostering hybrid human-AI creativity standards.[1][3]
Kaedim is primed to expand beyond gaming into enterprise 3D workflows like product design and simulation, leveraging AI maturity for deeper integrations with tools like Unity/Unreal. Trends in multimodal AI, real-time rendering, and immersive tech will amplify its edge, potentially evolving toward fully autonomous pipelines while retaining artist oversight. As 3D becomes ubiquitous, Kaedim could redefine asset production efficiency, turning today's 10x speedup into an industry baseline and solidifying its role in AI-augmented creativity.[2][3] This builds on its origins in solving real modeling frustrations, scaling streamlined 3D for a content-hungry world.[1]