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§ Private Profile · Wilmington, DE, USA
Voxel 3D graphics engine and cloud platform for streaming massive 3D models for game development, medical imaging, and AEC.
Based in Bratislava, Slovakia, Atomontage develops a volumetric 3D graphics engine and cloud platform that utilizes voxels instead of traditional polygons to stream massive 3D models directly into standard web browsers. The company provides software-as-a-service subscriptions and enterprise technology licensing for applications across game development, medical imaging, geospatial mapping, engineering, and architecture. Operating with a team of fewer than 20 employees, the enterprise enables creators to share gigabyte-scale interactive environments, such as photogrammetry scans, without requiring high-end local hardware. To support its ongoing platform expansion, Atomontage has raised $1.2 million in seed funding from notable angel investors, including Epic Games chief executive officer Tim Sweeney and Super Meat Boy co-creator Tommy Refenes. The organization was founded in 2015 by chief executive officer Branislav Siles following more than a decade of independent voxel research.
Atomontage has raised $6.0M across 2 funding rounds.
Atomontage has raised $6.0M in total across 2 funding rounds.
Atomontage has raised $6.0M across 2 funding rounds. Most recently, it raised $4.0M Series U in August 2021.
| Date | Round | Lead Investors | Other Investors | Status |
|---|---|---|---|---|
| Aug 1, 2021 | $4M Series U | — | Lakestar | Announced |
| Oct 1, 2019 | $2M Seed | Michael Cheung | Behold Ventures, Lakestar, Hilmar Veigar Petursson, Karl Magnus Troedsson, Tommy Palm | Announced |
Atomontage has raised $6.0M in total across 2 funding rounds.
Atomontage's investors include Lakestar, Michael Cheung, Behold Ventures, Hilmar Veigar Petursson, Karl Magnus Troedsson, Tommy Palm.
Atomontage is a technology startup developing a cloud-based platform for creating, sharing, and monetizing interactive 3D content using its proprietary Virtual Matter technology, which employs microvoxels (3D pixels) instead of traditional polygons for volumetric simulations and rendering.[1][2][5] The platform serves creative professionals and organizations in entertainment, enterprise, education, game development, archaeology, real estate, and bioimaging, enabling users like scan professionals, sculptors, and developers to upload, edit, collaborate on, and stream heavy 3D worlds across devices without specialized hardware.[1][3][5] It solves key challenges in 3D content handling, such as data compression, real-time editing, and universal accessibility, with an open beta launched for shared "Montages" and total funding of around $4.5–$6.45 million from angel investors including Tommy Palm and Hilmar Pétursson.[1][2]
Atomontage was formally founded in 2017 and is headquartered in Wilmington, Delaware, with core engineering in Bratislava, Slovakia.[1][4] Its technology stems from over 20 years of R&D on a voxel-based engine, previously known as the Atomontage Engine, with key co-founder Daniel Tabar—an experienced founder, director, and producer—driving development alongside industry insiders.[1][4] The idea emerged from solving persistent 3D challenges like efficient rendering and streaming for mass-market gaming and beyond, leading to breakthroughs in microvoxel tech after a decade of iteration.[1][4] Early traction included raising $1.95 million in seed funding and launching an open beta of the platform, marking the first public access to its simulation tools.[2]
Atomontage rides the volumetric 3D and cloud gaming wave, shifting from polygon graphics to voxels amid rising demand for persistent, interactive worlds in social gaming, XR, digital twins, and enterprise simulations.[1][3] Timing aligns with maturing cloud infrastructure, 5G/edge computing, and UGC platforms like Roblox, enabling seamless sharing of complex 3D without hardware barriers—critical as AR/VR adoption grows and industries like AEC/mining seek scalable scan tech.[2][4][5] Market forces favoring it include exploding 3D content creation (e.g., metaverse, real estate virtours) and investor interest from gaming VCs like Makers Fund, positioning Atomontage to influence ecosystems by democratizing high-fidelity 3D for mobile/social experiences.[3][4]
Atomontage is poised to expand from beta into full game development tools, emphasizing UGC monetization and enterprise pilots with organizations in multiple sectors.[3][4] Trends like AI-assisted 3D generation, Web3 ownership of assets, and hybrid XR/social platforms will amplify its microvoxel edge, potentially capturing share in a $100B+ gaming/graphics market. Its influence may evolve toward becoming the go-to engine for voxel-based worlds, bridging entertainment and pro apps—unlocking the "volumetric future" first glimpsed in its seed-funded breakthroughs.[1][2] This positions it as a pivotal player in making interactive 3D as shareable as 2D media.